2016年6月16日星期四

As you can see in our video below

Putting parity above all else, FIFA 16 arrives on PS4, Xbox One and PC with a near pixel-matched output on all three. It sticks to series tradition by keeping console-specific strengths limited to Fifa 17 Points Account exclusive content, in the form of select cards in the Ultimate Team mode - where Xbox One gets a handful of legendary players this year.

From a technical standpoint though, theres little to separate the console versions in terms of visuals or features - but as a package, does FIFA 16 bring anything tangibly different to the table over FIFA 15? The setup is a familiar one for the series of course; everything is matched, from the full native 1920x1080 resolution to the lighting model, animation, and even grass shading and texture filtering levels.

Thankfully, the per-object motion blur effect, which was missing from the Xbox One version of Fifa Coins  at launch (and later patched in) is here from the start. The only discrepancy is during pre-match build-ups, involving long shots of stadia with high contrast edges.

Here, PC delivers a slightly cleaner 1080p image owing to its use of 4x MSAA on these spots, not quite matched by the lower sample implementations on PS4 and Xbox One. To get a good measure of how each stacks up though, we control both consoles in real-time from the exact same controller.

As you can see in our video below, every sprint, pass and shot is performed via the exact same input, meaning we can match our footage as closely as possible. Outside of differing button prompts and an occasional offset in running animations, it goes a long way to Fifa 17 Coins  prove theres a strong common ground between PS4 and Xbox One. Its the same visual setup for each - and for PC too.

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